Skill Orb (Extreme PHY) Critical Hit + Lv. 3, ATK + Lv. 1
A Skill Orb you can equip by unlocking
two Hidden Potential routes.
The Skill Orb's level is added to the equipped
character's Hidden Potential Skill level, and
the equipped character's ATK +300.
Skill Orb (Extreme PHY) Evasion + Lv. 3, DEF + Lv. 2
A Skill Orb you can equip by unlocking
two Hidden Potential routes.
The Skill Orb's level is added to the equipped
character's Hidden Potential Skill level, and
the equipped character's DEF +600.
Skill Orb (Extreme PHY) Combo Attack + Lv. 3, HP + Lv. 3
A Skill Orb you can equip by unlocking
two Hidden Potential routes.
The Skill Orb's level is added to the equipped
character's Hidden Potential Skill level, and
the equipped character's HP +900.
EX Skill Orb (Extreme PHY) Critical Hit + Lv. 4, ATK + Lv. 1
An EX Skill Orb you can equip by unlocking
two Hidden Potential routes. Its level is added to
the equipped character's Hidden Potential Skill level,
and the equipped character's ATK +300.
Cannot be exchanged for Trade Points.
EX Skill Orb (Extreme PHY) Evasion + Lv. 4, DEF + Lv. 2
An EX Skill Orb you can equip by unlocking
two Hidden Potential routes. Its level is added to
the equipped character's Hidden Potential Skill level,
and the equipped character's DEF +600.
Cannot be exchanged for Trade Points.
EX Skill Orb (Extreme PHY) Combo Attack + Lv. 4, HP + Lv. 3
An EX Skill Orb you can equip by unlocking
two Hidden Potential routes. Its level is added to
the equipped character's Hidden Potential Skill level,
and the equipped character's HP +900.
Cannot be exchanged for Trade Points.